As part of visuals I created on behalf of FCB Inferno, I crafted this animation editing the existing model of the box supplied by Sky. I used Cinema 4D, Physical Renderer and GI, along with GSG HDRI Studio for the core multipass render then flipped the models for a separate render pass to use as the reflection. Couple this with copious layers of compositions, adjustment layers and object buffers in After Effects to generate this final render.
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